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41. WTS 60 day GTC 630mil - in Timecode Bazaar [original thread]
bump with price change
- by Commander Rice - at 2009.08.07 00:47:00
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42. WTS 60 day GTC 630mil - in Timecode Bazaar [original thread]
online now. convo in game or post here. must have isk now.
- by Commander Rice - at 2009.08.07 00:15:00
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43. WTS 6.5 Mil Amarr Starter PVP Pilot - in Character Bazaar [original thread]
Daily Bump.
- by Commander Rice - at 2009.07.10 04:02:00
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44. Delete - in Character Bazaar [original thread]
Edited by: Commander Rice on 09/07/2009 05:02:01 Messed up posting
- by Commander Rice - at 2009.07.09 05:01:00
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45. [WTS] 2x90 Day 400M [Secure Only] online watching forum - in Timecode Bazaar [original thread]
I would like one for RiceManAgain and one for Commander Rice please If you only have one then I would like it for RiceManAgain
- by Commander Rice - at 2008.03.19 01:49:00
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46. Golem - Tank and Gank - in Ships and Modules [original thread]
But very vulnerable to EW LOWS: Reactor Control Unit II Ballistic Control System II Ballistic Control System II Co-Processor II MIDS: Target Painter II Photon Scattering Field II Invulnerability Field II Shield Booster Amplifier II Shield Boost...
- by Commander Rice - at 2008.02.14 02:19:00
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47. You can't conquer 0.0 with ganks - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Malachon Draco Originally by: Commander Rice Originally by: Malachon Draco Aside from what happened this morning, it will be interesting how the 0.0 territorial alliance thing will work after Sov 3 and 4 kick...
- by Commander Rice - at 2007.06.22 14:55:00
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48. You can't conquer 0.0 with ganks - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Malachon Draco Aside from what happened this morning, it will be interesting how the 0.0 territorial alliance thing will work after Sov 3 and 4 kick in. Can you imagine having to jump in a BS fleet into a hostile system wi...
- by Commander Rice - at 2007.06.22 14:45:00
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49. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
I'm new to Deimos...but I like the idea of this setup: High: x5 Heavy Ion Blaster II {x120 void M} x1 empty mid: x1 10MN MWDII x1 X5 Prototype Engine Enverter x1 Medium Capacitor Booster II {x13 Cap Booster 75} low: x1 TS Reactor Control Unit x...
- by Commander Rice - at 2007.05.12 16:13:00
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50. No subject - in Ships and Modules [original thread]
I don't see why people are so obcesed with the torp/cruise rokh It is numerically IMPOSSIBLE to put out enough DPS to drop even small tanks. The Rokh is a gun boat...so use guns! And don;t get on my ass about being "expirimental" and what not. ...
- by Commander Rice - at 2007.03.13 20:02:00
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51. Rokh Setup Advice. - in Ships and Modules [original thread]
I like my rokh....it's by far the best sniper ship out there. My general setup: high: x8 425mm Railgun IIs Mid: x2 Sensorbooster II x2 Invulfield II x2 Large Shield Extender II Lows: x1 RCU (tech II or faction) x2 Mag Stabalizers x2 Tracking E...
- by Commander Rice - at 2007.02.21 20:51:00
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52. Give missiles a targetting range ring on display. - in Player Features and Ideas Discussion [original thread]
poroblem with it is that missile range is not definite. they have to accelerate jsut like any normal object and when they follow a target then sometimes have to turn. This screws with its range and can cause problems for people who don't fully un...
- by Commander Rice - at 2007.01.21 18:14:00
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53. We need a new UI *pics* - in Player Features and Ideas Discussion [original thread]
I don;t like the fact that its colorcoded... Being colorblind that woudl drive me insane. Perhaps label them too somehow. --------------------------------------- |Now with ricy goodness in every bite!| ---------------------------------------
- by Commander Rice - at 2007.01.15 16:55:00
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54. Away status - in Player Features and Ideas Discussion [original thread]
EVE...the world's most complicated IM program To be honest...I jsut leave it on and let my corpies think I'm ignoring them. --------------------------------------- |Now with ricy goodness in every bite!| ---------------------------------------
- by Commander Rice - at 2007.01.15 16:46:00
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55. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Originally by: Look'Down On'You get new eyes, buy them from chinese prisons, they are salvaging. or see if those 3-d red/blue glasses will help. Too bad its not the eyes that's screwed up :P More often than not its somethign to do wi...
- by Commander Rice - at 2007.01.10 01:03:00
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56. Better Use Of NPC Haulers... - in Player Features and Ideas Discussion [original thread]
/signed I like this idea! Perhaps make a delievery charge of .2% of the item's price per jump? Seems reasonable to me. Means that a 10 mil Cruise launcher moved 10 jumps would cost around 200,000 isk. Maybe even put an insurance ability on it ...
- by Commander Rice - at 2007.01.06 05:13:00
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57. GREAT NEW IDEA: A FUNCTIONAL MAIL SYSTEM! - in Player Features and Ideas Discussion [original thread]
a few corpies and I are consitering petitioning CCP for harassment over this mail thing. hehe it is annoying as hell. Especially incorp and alliance mail where important mails stack up and can't be deleted for a while. Or even for those peopel w...
- by Commander Rice - at 2007.01.06 05:00:00
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58. No Topic - in Corporation, Alliance and Organization Discussions [original thread]
add just one more K word and you can officually be the most hated alliance in the game. --------------------------------------- |Now with ricy goodness in every bite!| ---------------------------------------
- by Commander Rice - at 2007.01.02 15:36:00
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59. lower detection ranges - in Player Features and Ideas Discussion [original thread]
Because that;s the way the game was designed. Of you wanna hide in roid belts and not fight unless asked then go to WoW On the scanner note, you cannot warp to a ship you have scanned out on the ship scanner. This means that you ened probes t...
- by Commander Rice - at 2007.01.01 17:29:00
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60. Disableing 0.0 jump gates - in Player Features and Ideas Discussion [original thread]
I'm saying disable someone from jumping out. Not necessarily in So if a fleet finds them self in a system with another enemy fleet and wants to escape for whatever reason, then of course they shoudl have to send a scout to see if the gate is oper...
- by Commander Rice - at 2006.12.29 06:36:00
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